Controlling Rayman now feels awkward and tiresome, with no sharpness to his movement. Creative level designs are gone, and all the inventive and magical world themes have been stripped away for dull generic garbage. All the stars were aligned, so what do you do? **** it all up. You've got the perfect framework, adding just enough to a platformer to make it truly unique. It was difficult but fair, and took an entirely unique approach to platformer games I don't think has been matched before or since. From the outstandingly creative worlds that feel so much larger than just the levels in the game, to the beautiful soundtrack and stunning visuals, to the brilliantly right and responsive controls that make controlling Rayman around the levels a joy, Rayman 1 had it all. From the outstandingly creative worlds that What happened? Rayman 1 is, in my opinion, perhaps the most finely crafted 2D platformer ever. What happened? Rayman 1 is, in my opinion, perhaps the most finely crafted 2D platformer ever.
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